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Cdda crossbow range
Cdda crossbow range











cdda crossbow range

The alternative is improving crossbows, either with higher damage (which might bring them uncomfortably close to guns in power (but maybe they should be?)), or a specialised piece of equipment that allows you to reload crossbows more rapidly. My only issue with that is that a hard nerf would make bows useless, while a minor nerf wouldn’t make any difference, so it would end up as an ugly balancing act that could piss people off. This would make them less comparable to guns, and make crossbows relatively stronger. I see three main ways to fix this, first, a general 10-20% nerf for bow damage and range. It seems to me that the most obvious issue is that crossbows are far too slow and don’t do much more damage than bows. I can kinda see where people are coming from, but I’d like some actual opinions on how and why. To be clear, I’m the one responsible for most of the recent changes to bows and crossbows, and I fully intend to continue tweaking and expanding them until the heat death of the universe (Or I just get bored of Cataclysm), so useful discussion and voting here will likely have an (eventual) impact on the game itself.Ī pretty common comment I’ve seen around Discord and Reddit is that bows are overpowered, and that crossbows are comparatively useless. In the interests of balance and furthering the game, I’ve decided to put together a little thread/poll here about bows and crossbows, specifically looking at their balance.













Cdda crossbow range